Why ffx is best




















Of course, the company wanted to use that goodwill, and decided to focus efforts on a direct sequel. It was the first time that the series history would expand upon an existing world in a sequel, rather than creating a fresh experience. Final Fantasy X-2 was a safe bet, all things considered. However, fans don't necessarily look upon FFX-2 with adoration. Time has been kinder to the game, but initial reception from fans was mixed. Western audiences were turned off by the J-Pop aesthetic and a story without serious stakes.

Despite that, there are a few things the sequel does better than the original. While a criticism at the time, the reality is that FFX-2 doesn't have a bad story, just one with a different tone. The original touched upon themes such as life and death, fate, and cycles of destruction in the world. The sequel, on the other hand, doesn't get nearly as serious. Instead, it focuses on a series of loosely connected episodes that tie into a tragic romance plot.

The writing in the sequel also has a lighter tone. The original had a number of funny lines and moments, but the sequel focuses on the comedic beats. It gets a little tropey at times, but the stakes are lower and the world is happier. There's still a looming, cataclysmic threat, but that's just a given for the genre. The most obvious flaw in the original FFX is in the linearity of the world of Spira. It makes sense for Yuna's pilgrimage to stay on a singular path, but that doesn't lead to an immersive experience.

The areas feel like theme park attractions rather than a connected, coherent world. Once the player gets the airship, this is somewhat alleviated, but the story is still locked on a set path. By comparison, the sequel gives the player the airship from the start of the game.

The various areas present in the original game and some new ones get unlocked over time, and there isn't much to limit the player from going wherever they please. Players can their time, clear side quests, and appreciate the expanded world.

Final Fantasy X gets off to a slow start. This isn't unusual for a JRPG, but the focus on spectacle that comes with the game makes repeated playthroughs hard to recommend. FFX-2 gets the player right into the action. After a brief tutorial sequence, the first chapter gets the player right into questing and exploring.

Not having to spend time on exposition serves the pacing well, and players will enjoy seeing the new Spira. It's not a game that opens itself up immediately, but it does give the player agency much sooner. Final Fantasy X-2 was not the first game in the series with a leading female protagonist. Instead, combat is by-the-numbers.

Click here, select that — use a potion, revive your useless friends. Playing Final Fantasy X in is a fascinating experience, because it reveals so much about the gaming of futures past.

When it first released, Final Fantasy X was the pinnacle of RPG design, a shiny beacon beckoning the industry toward a hopeful future. It begs the question — did we really need another remaster of Final Fantasy X and X-2 when gaming is so spoiled for choice? This feature was brought to you by a Nintendo Switch retail copy provided by the folks at Bandai Namco Entertainment. Playing Final Fantasy X for the first time in is fascinating and frustrating.

Share this: Twitter Facebook Reddit Pinterest. Throughout this journey, we witness incredible development of each character, as we experience all of their highs and their lows. Who could forget the Macalania Spring scene? When Tidus and Yuna essentially express their love for each other at their most vulnerable…To this day the song playing over this sequence gets stuck in my head. When it was your turn you could take as long as you wanted and never be rushed.

It was nice and convenient, making for some more strategic planning, but what truly made Final Fantasy X stand-out was the ability to switch out characters within battle. This was such an innovative gameplay mechanic, as it made every character useful while eliminating the stress of having to pick which characters to go into battle with.

It was wild! When we were twelve years-old, my buddy Austin and I spent months trying to defeat Seymour.

We grinded our butts off, earning points in our Sphere Grids, to finally take him down. To this day, the victory over Seymour is still one of my all-time favorite video game moments. Furthermore, it shows just how truly gratifying the game could be.

By no means is it to the level of the Soulsborne games, but for two twelve year-olds in the pre-internet era, it was an experience of a lifetime. In previous games in the franchise, Summons were great for massive all-out attacks, but were overall fleeting figures.

In Final Fantasy X , players would clear out and allow for summons or what they referred to as Aeons to take turns for them.



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